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The Onion's rejected purchase of Infowars in an auction bid supported by families of the Sandy Hook Elementary shooting dealt them a new setback Wednesday and clouded the future of Alex Jones' conspiracy theory platform, which is now poised to remain in his control for at least the near future. What's next for Infowars and Sandy Hook families' long-sought efforts to hold Jones accountable over calling one of the deadliest school shootings in U.S. history a hoax was unclear, after a federal judge in Houston late Tuesday rejected The Onion's winning bid for the site . U.S. Bankruptcy Judge Christopher Lopez in Houston said he did not want another auction but offered no roadmap over how to proceed. One possibility includes ultimately allowing Sandy Hook families — who comprise most of Jones' creditors — to return to state courts in Connecticut and Texas to collect on the nearly $1.5 billion in defamation and emotional distress lawsuit judgments that Jones was ordered to pay them. “Our hope is that when this process ends, and it will end, and it will end sooner rather than later, is that all assets that Alex Jones has available are paid to the families, and that includes Infowars, and that as a result of that process Alex Jones is deprived of the ownership and control of the platform that he’s used to hurt so many people,” Christopher Mattei, an attorney for the Sandy Hook families, said in a phone interview Wednesday. The families, meanwhile, were preparing the mark the 12th anniversary of the Dec. 14 shooting. The sale of Infowars is part of Jones’ personal bankruptcy case , which he filed in late 2022 after he was ordered to pay the $1.5 billion. Jones was sued for repeatedly saying on his show that the 2012 massacre of 20 first graders and six educators was staged by crisis actors to spur more gun control. Lopez said there was a lack of transparency in the bidding process and too much confusion about The Onion's bid. He also said the amount of money offered in the only two bids was too low and there needed to be more effort to try to raise as much money possible from the selling of Infowars' assets. The Onion's parent company, Global Tetrahedron, submitted a $1.75 million cash offer with plans to kick Jones out and relaunch Infowars in January as a parody . The bid also included a deal with many of the Sandy Hook families for them to forgo $750,000 of their auction proceeds and give it to other creditors. Lopez called it a complex arrangement that led to different interpretations of the bid's actual value as well as last-minute changes to a proposed sale order. The other bidder was First United American Companies, which runs a website in Jones’ name that sells nutritional supplements and planned to let Jones stay on the Infowars platforms. It offered $3.5 million in cash and later, with Jones, alleged fraud and collusion in the bidding process. Lopez rejected the allegations, saying that while mistakes were made there was no wrongdoing. Christopher Murray, the trustee who oversaw the auction, said he picked The Onion and its deal with the Sandy Hook families because it would have provided more money to Jones' other creditors. The next steps remained unclear Wednesday. The judge directed Murray to come up with a new plan to move forward. Murray and representatives of The Onion did not immediately return messages seeking comment. The judge said there was a possibility there could be a trial in 2025 to settle Jones' bankruptcy. He said Murray could try to sell the equity in Infowars' parent company. He also said Murray could abandon the efforts, which could allow the Sandy Hook families to return to the state courts where they won their lawsuits against Jones and begin collection proceedings against him. The judge said he wanted to hear back from Murray and others involved in the bankruptcy within 30 days on a plan to move forward. Mattei, who represented the Sandy Hook families in the Connecticut lawsuit, said everyone is waiting to see what plan the trustee comes up with. Jones, meanwhile, continued to allege fraud and collusion on his show Wednesday and threatened legal action over what he called an attempted “rigged auction.” On the social media platform X, he called the judge's ruling a “Major Victory For Freedom Of The Press & Due Process." “I don’t want to have to go after these people, lawsuit-wise, but we have to because if you don’t then you’re aiding and abetting and they do it to other people. They made some big mistakes," he said. It's a solemn and heartbreaking week for relatives of victims of the Sandy Hook shooting in Newtown, Connecticut. The 12th anniversary is Saturday, and some of the victims' relatives were traveling to Washington, D.C., to attend the annual National Vigil for All Victims of Gun Violence on Wednesday evening. The families usually mark the anniversary out of the public eye. Many of the families said their lawsuits against Jones bought back the unbearable pain of losing their loved ones, as well as the trauma of being harassed and threatened by believers of Jones' hoax conspiracy. Relatives said they have been confronted in public by hoax believers and received death and rape threats. Robbie Parker, whose 6-year-old daughter Emilie was killed, testified at the Connecticut lawsuit trial in 2022 that the decade of abuse his family suffered made them move across the country to Washington state, and even there he was accosted in person. The families have not received any money from Jones since winning the trials. Jones has been appealing the $1.5 billion in judgments, and has since conceded that the shooting did happen. Last week, a Connecticut appeals court upheld most of the judgment in that state but reduced it by $150 million. Associated Press writer Juan A. Lozano in Houston contributed to this report.Qorvo Inc. stock underperforms Monday when compared to competitors despite daily gains
Tinubu Blames Death Of Over 70 Nigerians On Organisers + Umahi tackled by Nigerians – Trending With Ojy OkpeHouse approves $895B defense bill with military pay raise, ban on transgender care for minorsHouse approves $895B defense bill with military pay raise, ban on transgender care for minors
NEW YORK, Dec. 12, 2024 (GLOBE NEWSWIRE) -- WHY: Rosen Law Firm, a global investor rights law firm, continues to investigate potential securities claims on behalf of shareholders of Light & Wonder, Inc. (NASDAQ: LNW) resulting from allegations that Light & Wonder may have issued materially misleading business information to the investing public. SO WHAT: If you purchased Light & Wonder securities you may be entitled to compensation without payment of any out of pocket fees or costs through a contingency fee arrangement. The Rosen Law Firm is preparing a class action seeking recovery of investor losses. WHAT TO DO NEXT: To join the prospective class action, go to https://rosenlegal.com/submit-form/?case_id=29678 or call Phillip Kim, Esq. toll-free at 866-767-3653 or email case@rosenlegal.com for information on the class action. WHAT IS THIS ABOUT: On September 24, 2024, the Las Vegas Review-Journal published an article entitled “Slot manufacturer scores major win against Las Vegas-based rival.” It stated that “Aristocrat Technologies Inc.’s request for a preliminary injunction in its trade-secret and copyright infringement lawsuit against Light & Wonder” had been granted, and that the “order prohibits [Light & Wonder] from the ‘continued or planned sale, leasing, or other commercialization of Dragon Train,’ which Aristocrat claims uses intellectual property developed for its Dragon Link and Lightning Link games.” On this news, the price of Light & Wonder common stock fell 19.49% on September 24, 2024. WHY ROSEN LAW: We encourage investors to select qualified counsel with a track record of success in leadership roles. Often, firms issuing notices do not have comparable experience, resources, or any meaningful peer recognition. Many of these firms do not actually litigate securities class actions. Be wise in selecting counsel. The Rosen Law Firm represents investors throughout the globe, concentrating its practice in securities class actions and shareholder derivative litigation. Rosen Law Firm achieved the largest ever securities class action settlement against a Chinese Company at the time. Rosen Law Firm was Ranked No. 1 by ISS Securities Class Action Services for number of securities class action settlements in 2017. The firm has been ranked in the top 4 each year since 2013 and has recovered hundreds of millions of dollars for investors. In 2019 alone the firm secured over $438 million for investors. In 2020, founding partner Laurence Rosen was named by law360 as a Titan of Plaintiffs’ Bar. Many of the firm’s attorneys have been recognized by Lawdragon and Super Lawyers. Follow us for updates on LinkedIn: https://www.linkedin.com/company/the-rosen-law-firm , on Twitter: https://twitter.com/rosen_firm or on Facebook: https://www.facebook.com/rosenlawfirm/ . Attorney Advertising. Prior results do not guarantee a similar outcome. ------------------------------- Contact Information: Laurence Rosen, Esq. Phillip Kim, Esq. The Rosen Law Firm, P.A. 275 Madison Avenue, 40th Floor New York, NY 10016 Tel: (212) 686-1060 Toll Free: (866) 767-3653 Fax: (212) 202-3827 case@rosenlegal.com www.rosenlegal.com
NEW YORK , Dec. 2, 2024 /PRNewswire/ -- Report with market evolution powered by AI - The global arcade gaming market size is estimated to grow by USD 2.22 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of 2.18% during the forecast period. Increasing physical activities in arcade gaming is driving market growth, with a trend towards rising integration of vr in arcade games. However, high cost of arcade gaming machines poses a challenge. Key market players include Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., Vesaro Ltd., and Bowlero Corp.. Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF Market Driver Virtual Reality (VR) is gaining popularity as a mainstream gaming platform in the entertainment industry. VR solutions aim to create a realistic virtual environment, immersing users in a lifelike experience. In recent years, VR-based arcade games have emerged, with notable releases such as the VR 360 dinosaur attack car arcade game 3D shooter and Sega's VR Agent. These innovative games offer unique experiences, combining VR headsets with gun controllers for action-packed gameplay. In 2021, Springboard VR, a leading VR venue management software and content provider, was acquired by Vertigo Games. Vertigo offers a growing portfolio of VR games and location-based entertainment (LBE), including arcade games. This strategic alliance will increase the introduction of VR-based arcade games in the future. The Arcade Expo International (AEI) convention in Las Vegas in March 2022 focused on VR technology in arcades and other LBE games. Discussions covered successful VR arcade chains, operational issues to boost sales and profits, and enhancing user experiences. Such factors will drive the growth of the global arcade gaming market during the forecast period. Arcade gaming is experiencing a resurgence in various public spaces, including malls and restaurants. Amusement arcades, filled with arcade games, video games, simulation games, mechanical games, and electrical display machines, are once again becoming popular hangouts. The genres of racing, shooting, sports, action, and even carnival games are attracting a wide range of consumers. This trend is not limited to residential areas; commercial gaming hubs are also seeing in demand. Arcade gaming offers physical activity and potential health benefits, making it an attractive alternative to sedentary online gambling or remote betting on football wagers or horse racing. Meanwhile, the technology behind these machines continues to evolve, with new levels, scoring features, and consumer-friendly designs. Classic games like pinball machines, slot machines, and coin machine games remain popular, while newer genres like Anime and lifestyle games are gaining traction. Arcade gaming provides a unique blend of entertainment, social interaction, and technology that appeals to a diverse audience. Whether you're looking for a fun day out at an amusement park or a quick break at a game parlor, arcade gaming has something for everyone. Request Sample of our comprehensive report now to stay ahead in the AI-driven market evolution! Market Challenges The global arcade gaming market faces a significant challenge due to the high cost of arcade gaming machines. These specialized machines, featuring advanced hardware, interfaces, and captivating gameplay experiences, necessitate substantial investment from both operators and developers. The development and purchase of modern arcade gaming machines, including those with cutting-edge technologies like VR and AR, involve considerable research and development (R&D) expenses. Additionally, the demand for machines with high-definition displays, motion-sensing controllers, and sophisticated audio-visual components further increases the cost. Ongoing maintenance expenses, averaging around USD4,500 per year, add to the financial burden for operators. With prices ranging from USD5,000 to USD10,000 and sometimes exceeding USD15,000 , the high cost of arcade gaming machines may negatively impact market growth, limiting consumer accessibility and potentially hindering the expansion of the global arcade gaming market. The arcade gaming market faces various challenges in both residential and commercial sectors. Residential consumers prefer the convenience of online gaming, while commercial gaming hubs compete with physical activity and health benefits. The online gambling sector, including remote betting on football wagers and horse racing, poses a significant challenge. The lifestyle change towards technology and virtual reality games, along with the popularity of online streaming and e-sports, impacts the market. However, arcade gaming still thrives with carnival games, merchandiser games, pinball machines, slot machines, and coin machine games in public places like game parlors. The technology behind these machines continues to evolve, offering consumers new levels and scoring features. Toys, amusement parks, anime, and lifestyle trends also contribute to the market's popularity. Despite the competition, affordability remains a significant factor, making arcade gaming an enduring pastime. Discover how AI is revolutionizing market trends- Get your access now! Segment Overview This arcade gaming market report extensively covers market segmentation by 1.1 Gaming hubs 1.2 Semi-commercial 1.3 Residential 2.1 Racing 2.2 Shooting 2.3 Sports 2.4 Action 3.1 Video games 3.2 Simulation games 3.3 Mechanical games 4.1 APAC 4.2 North America 4.3 Europe 4.4 Middle East and Africa 4.5 South America 1.1 Gaming hubs- The arcade gaming market's largest segment in 2023 and throughout the forecast period is gaming hubs. These establishments use expensive arcade gaming equipment, making them the only accessible option for consumers. Despite the market's maturity, advanced technologies like gaming simulators are still growing, attracting businesses. Vendors provide simulation-based games, primarily for teenagers and Millennials, such as CXC Simulations' Motion Pro II racing simulator. These products are targeted at racing arcade centers and clubs, increasing demand and driving growth in the gaming hub segment. Download a Sample of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics Research Analysis Arcade gaming refers to the use of electronic games in public spaces, such as malls, restaurants, and amusement arcades. These venues offer a wide range of arcade games, including video games, simulation games, mechanical games, and electromechanical games. Arcade games come in various genres, including racing, shooting, sports, action, and more. They are often found in commercial areas, such as gaming hubs, game parlors, and malls, and can be played for a fee using coins or tokens. The consumer enjoys the thrill of competing against others or the machine itself, with the added excitement of scoring points and advancing through levels. Electrical displays and mechanical movements add to the experience of arcade gaming. Coin machine games, slot machines, and other gambling games are also popular in arcades. Market Research Overview Arcade gaming refers to the use of electronic games in public spaces such as malls, restaurants, and amusement arcades. Arcade games encompass various genres including simulation, racing, shooting, sports, action, and mechanical games. These games are often housed in electrical display cabinets and can be found in both residential and commercial settings. Gaming hubs provide a physical activity outlet with potential health benefits, while also catering to the online gambling sector through remote betting on football wagers, horse racing, and other events. The lifestyle change brought about by arcade gaming extends to carnival games, merchandiser games, and pinball machines, as well as coin machine games and slot machines. With the advancement of machines technology, consumers can now enjoy levels and scoring features in arcade parlors. The popularity of arcade gaming is driven by affordability, accessibility, and the integration of virtual reality and online streaming. Consumer competitions, e-sports, and internet penetration continue to fuel the growth of this dynamic industry. Table of Contents: 1 Executive Summary 2 Market Landscape 3 Market Sizing 4 Historic Market Size 5 Five Forces Analysis 6 Market Segmentation End-user Gaming Hubs Semi-commercial Residential Genre Racing Shooting Sports Action Type Video Games Simulation Games Mechanical Games Geography APAC North America Europe Middle East And Africa South America 7 Customer Landscape 8 Geographic Landscape 9 Drivers, Challenges, and Trends 10 Company Landscape 11 Company Analysis 12 Appendix About Technavio Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contacts Technavio Research Jesse Maida Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email: [email protected] Website: www.technavio.com/ SOURCE Technavio